With some wonky hitboxes here and there, this is a title that gets criminally overlooked in the history of Dark Souls and Souls-like games. Dark Souls II: Scholar of the First Sinĭark Souls II catches a lot more flak than it deserves. There’s no doubt Deck 13 will have another pop at making a Souls-like title again, but hopefully, it manages to iron out some of the kinks with the combat to make it a more satisfying experience. One of the biggest let downs with The Surge is how it manages to squander the promise that it had in its opening. With Deck13’s second pop at a “Souls”-like game, the developer managed to bring forward an appealing setting, but manages to falter with floaty combat and that shaky camera, making for a nauseating experience. The Surge has a really, really strong opening, where your disabled character navigates a room in a wheelchair before becoming augmented by a futuristic exoskeleton. For one, we’re doing away with the standard Fantasy fare, and instead approach the world of science fiction. The Surge is a little bit different from many of the games on this list. Here, you’ll find nothing aside from a pretty generic dark fantasy romp with mechanics that resemble Dark Souls. If you’re a fan of Dark Souls, you’ll learn its intricate lore over multiple playthroughs. The art direction doesn’t exactly inspire either, and the way the world’s mysteries unfold is unimaginative. Unfortunately, the game also handles like an angry budget Space Marine, with the shaky camera seriously hampering the deliberate, and close-but-not-quite-right melee combat. In Lords of the Fallen, you take control of the uncustomisable main character Harkyn, who looks like a budget Space Marine with a face like a slapped arse. Here is every Souls and Souls-Like game, ranked from worst to best. Sekiro looks to be a departure from the traditional “Souls-Like” structure, and with that in mind, it seems like high time to take a look at all the big 3D games that adopt the same structure as FromSoftware’s Gothic action hits. Hidetaka Miyazaki, the Director of Dark Souls and the upcoming Sekiro: Shadows Die Twice once said in the Dark Souls Design Works interview that he “didn’t want to make a game that fits into the games industry’s mould”.īut what happens when you make a game that becomes a genre? Do other developers surpass that original creation and beat you at your own game? Well, sometimes.